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path: root/scene/resources/visual_shader_nodes.cpp
AgeCommit message (Expand)Author
2023-03-27Fix ndc calculation for LinearSceneDepth VS node in GLES3Patrick
2023-02-13make particle billboard take into account non-uniform scaleQbieShay
2023-02-08Mark fma function as high end so it isn't used with the gl_compatibility rend...clayjohn
2023-01-31Use mix for vector types in switch node in the visual shaderYuri Rubinsky
2023-01-26Add derivative functions with precision to shadersYuri Rubinsky
2023-01-20Fix code generation for ProximityRange node in visual shaderYuri Rubinsky
2023-01-20Some refactoring for visual shader texture functionsYuri Rubinsky
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
2023-01-17Fixes incorrect caption for TextureParameterTriplanarNong Van Tinh
2023-01-06Add `uint` type support to visual shadersYuri Rubinsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-11-10Visual Shader UVFunc keep existing input value on function changedzil123
2022-10-19Fix code generation for some visual shader nodesYuri Rubinsky
2022-10-18Fix typo in VisualShader DistanceFade nodePatrick
2022-09-07Fix code generation for `VisualShaderNodeTextureParameterTriplanar`Yuri Rubinsky
2022-09-03Disable Output port preview of Linear Depth Visual Shader nodePatrick
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Fix LinearDepth calculation for GLES3Patrick
2022-08-27Implement custom non-trivial shader functionsPatrick Exner
2022-08-18Merge pull request #63999 from QbieShay/qbie/vs-qolClay John
2022-08-12Improve visual shader defaults for quality of lifeQbieShay
2022-08-07Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4Rémi Verschelde
2022-08-07Allow vec2 and vec4 for reflect and refractHendrik Brucker
2022-08-01Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio
2022-06-05Fix typo "Frac" instead of "Fract"Aaron Record
2022-05-24Merge pull request #60803 from Chaosus/shader_hint_renameRémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-09Rename `hint_albedo`, `hint_white/black` in shadersYuri Roubinsky
2022-05-09Merge pull request #60845 from Chaosus/vs_color_funcYuri Rubinsky
2022-05-07Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shadersYuri Roubinsky
2022-05-07Change output port of `VisualShaderNodeColorUniform` to vec4Yuri Roubinsky
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-04-22Continue to improve vector4 type in visual shadersYuri Roubinsky
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky
2022-03-08Add `_get_func_code/_is_available` virtual functions to custom nodesYuri Roubinsky
2022-02-20simplify calculation of max in grayscaleMarkus Sauermann
2022-02-07Add some more fixes to visual shaderYuri Roubinsky
2022-02-06Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`Yuri Roubinsky
2022-02-02Add support for 2D vector type to visual shadersYuri Roubinsky
2022-01-28[VisualShader] Merge scalar and vector derivative functions into oneYuri Roubinsky
2022-01-22Fix default input port hints for some modes in visual shaderYuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-16Add texture filtering properties to `VisualShaderNodeTextureUniform`Yuri Roubinsky
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-03Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky
2021-11-12Fix editor crash due incorrect setup of default texture in visual shaderYuri Roubinsky
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky