Age | Commit message (Expand) | Author |
2020-06-19 | Added Texture2DArray support to visual shaders | Yuri Roubinsky |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-05-05 | Added uniform qualifiers to visual shaders | Yuri Roubinsky |
2020-02-26 | Add support for integer type in visual shaders | Yuri Roubinsky |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-07 | Implemented hint_range for VisualShaderNodeScalarUniform | Yuri Roubinsky |
2020-02-03 | Added missing '\n' in visual shader fresnel node code generation | Yuri Roubinsky |
2020-02-01 | Few extra formatting fixes for visual shader node generation | Yuri Roubinsky |
2020-02-01 | Better visual shader code generation | Yuri Roubinsky |
2020-01-27 | Added missed bracket to VisualShaderNodeCubeMap | Yuri Roubinsky |
2020-01-27 | Fix VisualShaderNodeCubeMap generation | Yuri Roubinsky |
2020-01-23 | Docs for some nodes in visual shader | Yuri Roubinsky |
2020-01-08 | Merge pull request #33817 from Chaosus/vs_fresnel | Yuri Roubinsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-12 | Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT | Yuri Roubinsky |
2019-11-22 | Makes Fresnel node in visual shaders to use default NORMAL/VIEW | Yuri Roubinsky |
2019-11-03 | Added sampler inputs for visual shaders | Yuri Roubinsky |
2019-11-01 | Fix some crashes, overflows and using variables without values | Rafał Mikrut |
2019-10-11 | [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s | Yuri Roubinsky |
2019-10-10 | Uses LoD even if UV slot is not used in visual shader textures | Yuri Roubinsky |
2019-10-09 | Makes cube maps to be works in visual shaders | Yuri Roubinsky |
2019-10-03 | Makes Texture and TextureUniform in visual shaders to use UV by default | Yuri Roubinsky |
2019-10-01 | Added sampler port type for visual shaders | Chaosus |
2019-09-18 | Some formatting fixes in visual_shader_nodes.cpp | Yuri Rou |
2019-09-05 | Removed useless code from Switch in visual shader | Chaosus89 |
2019-09-03 | Some improvements for Switch node in visual shaders | Chaosus89 |
2019-08-06 | Some improvements to Mix visual shader function | Yuri Roubinski |
2019-08-01 | Fix outerProduct function in visual shaders | Chaosus |
2019-07-19 | i18n: Sync translation template with current source | Rémi Verschelde |
2019-07-15 | Merge pull request #30532 from Chaosus/vs_triplanar | Rémi Verschelde |
2019-07-12 | Added "Is" and "Compare" functions to visual shaders | Chaosus |
2019-07-12 | Added triplanar uniform texture node to visual shaders | Chaosus |
2019-07-05 | Added DEPTH_TEXTURE to visual shaders | Chaosus |
2019-05-19 | Added Fresnel and OneMinus to visual shaders | Chaosus |
2019-04-29 | Renames captions of Scalar/VectorInterp in Visual Shaders | Chaosus |
2019-04-13 | Added conditional nodes to visual shaders | Chaosus |
2019-04-07 | Major improvements for visual shader system | Chaosus |
2019-02-25 | Fix saturate ScalarFunc in Visual Shader | Windy Darian |
2019-02-04 | change hint_color to hint_albedo for sampler2ds | clayjohn |
2019-01-21 | Modified code generation to be more friendly to previews, fixes #25094 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-08-29 | Add missing copyright headers | Rémi Verschelde |
2018-07-17 | Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp | Marcelo Fernandez |
2018-07-15 | Several name fixes for visual shader | Chaosus |
2018-07-14 | Visual Shaders are back. | Juan Linietsky |