index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
/
visual_shader_nodes.cpp
Age
Commit message (
Expand
)
Author
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-28
Added Billboard Node to Visual Shaders
Yuri Roubinsky
2021-05-26
Merge pull request #49056 from Chaosus/vs_color
Yuri Roubinsky
2021-05-26
Implements expandable color ports in visual shaders
Yuri Roubinsky
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-04
Prevents TextureUniform in visual shaders from conversion to constant
Yuri Roubinsky
2021-03-01
Merge pull request #46539 from Chaosus/vs_fix_return
Rémi Verschelde
2021-03-01
Fix incorrect switching port type in VisualShaderNodeStep
Yuri Roubinsky
2021-03-01
Removes redundant code from get_input/output/_port_type (visual shaders)
Yuri Roubinsky
2021-01-18
Unified several visual shader nodes
Yuri Roubinsky
2021-01-15
Merge pull request #44805 from Chaosus/vs_convert
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-30
Add convert options between constants and uniforms in visual shaders
Yuri Roubinsky
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-11-26
Added extra warning to VisualShaderNodeTexture + fix warning appearing
Yuri Roubinsky
2020-10-18
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-04
Fix typo in VisualShaderNodeSample3D::generate_code
Yuri Roubinsky
2020-10-03
Fix def parameter in Texture visual shader nodes for sky/particles modes
Yuri Roubinsky
2020-09-29
Merge pull request #42078 from Chaosus/vs_rename_type
Rémi Verschelde
2020-09-21
Fix some bugs in visual shader editor
Yuri Roubinsky
2020-09-15
Renames Type to OpType in VisualShaderNodeMultiplyAdd
Yuri Roubinsky
2020-09-11
Fix triplanar texture code generation in visual shaders
Yuri Roubinsky
2020-09-10
Added Texture3D to visual shaders
Yuri Roubinsky
2020-09-07
Fix some broken visual shader nodes
Yuri Roubinsky
2020-09-05
Cleanup constructor code in visual shader nodes
Yuri Roubinsky
2020-07-27
Added default value for uniforms in visual shaders
Yuri Roubinsky
2020-07-27
Optimize code generation for fresnel node in visual shaders
Yuri Roubinsky
2020-07-26
Removes redundant code generation in VisualShaderNodeTextureUniform
Yuri Roubinsky
2020-07-10
Added 'fma' function to shader language
Yuri Roubinsky
2020-06-19
Added Texture2DArray support to visual shaders
Yuri Roubinsky
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-05
Added uniform qualifiers to visual shaders
Yuri Roubinsky
2020-02-26
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-07
Implemented hint_range for VisualShaderNodeScalarUniform
Yuri Roubinsky
2020-02-03
Added missing '\n' in visual shader fresnel node code generation
Yuri Roubinsky
2020-02-01
Few extra formatting fixes for visual shader node generation
Yuri Roubinsky
2020-02-01
Better visual shader code generation
Yuri Roubinsky
2020-01-27
Added missed bracket to VisualShaderNodeCubeMap
Yuri Roubinsky
2020-01-27
Fix VisualShaderNodeCubeMap generation
Yuri Roubinsky
2020-01-23
Docs for some nodes in visual shader
Yuri Roubinsky
2020-01-08
Merge pull request #33817 from Chaosus/vs_fresnel
Yuri Roubinsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-12
Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT
Yuri Roubinsky
2019-11-22
Makes Fresnel node in visual shaders to use default NORMAL/VIEW
Yuri Roubinsky
[next]