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path: root/scene/resources/visual_shader_nodes.cpp
AgeCommit message (Expand)Author
2022-08-01Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio
2022-06-05Fix typo "Frac" instead of "Fract"Aaron Record
2022-05-24Merge pull request #60803 from Chaosus/shader_hint_renameRémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-09Rename `hint_albedo`, `hint_white/black` in shadersYuri Roubinsky
2022-05-09Merge pull request #60845 from Chaosus/vs_color_funcYuri Rubinsky
2022-05-07Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shadersYuri Roubinsky
2022-05-07Change output port of `VisualShaderNodeColorUniform` to vec4Yuri Roubinsky
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-04-22Continue to improve vector4 type in visual shadersYuri Roubinsky
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky
2022-03-08Add `_get_func_code/_is_available` virtual functions to custom nodesYuri Roubinsky
2022-02-20simplify calculation of max in grayscaleMarkus Sauermann
2022-02-07Add some more fixes to visual shaderYuri Roubinsky
2022-02-06Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`Yuri Roubinsky
2022-02-02Add support for 2D vector type to visual shadersYuri Roubinsky
2022-01-28[VisualShader] Merge scalar and vector derivative functions into oneYuri Roubinsky
2022-01-22Fix default input port hints for some modes in visual shaderYuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-16Add texture filtering properties to `VisualShaderNodeTextureUniform`Yuri Roubinsky
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-03Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky
2021-11-12Fix editor crash due incorrect setup of default texture in visual shaderYuri Roubinsky
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-06Added `MeshEmitter` node for particles in visual shaderYuri Roubinsky
2021-10-13Add a default input parameter field to CurveTexture (in visual shaders)Yuri Roubinsky
2021-08-15Added missed limiters for Visual Shader node enumsYuri Roubinsky
2021-08-13Merge pull request #50114 from Chaosus/vs_constantsRémi Verschelde
2021-08-13Merge pull request #51519 from Chaosus/vs_transform_operatorRémi Verschelde
2021-08-12Fix printing error about unsupported modifier on `TransformUniform`Yuri Roubinsky
2021-08-11Changed `TransformMult` node to `TransformOp` in visual shadersYuri Roubinsky
2021-08-11Few improvements for constants in visual shaderYuri Roubinsky
2021-07-20Merge pull request #50605 from Calinou/tweak-shader-code-styleRémi Verschelde
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
2021-07-18Optimize StringName usagereduz
2021-07-14Rename Curve3Texture to CurveXYZTextureRémi Verschelde
2021-07-04Added Curve3Texture to Visual ShadersYuri Roubinsky
2021-06-07Continuation of work on visual particles systemYuri Roubinsky
2021-06-07Adds `UVFunc` for panning/scaling on UV's to VisualShader's.Yuri Roubinsky
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-28Added Billboard Node to Visual ShadersYuri Roubinsky
2021-05-26Merge pull request #49056 from Chaosus/vs_colorYuri Roubinsky
2021-05-26Implements expandable color ports in visual shadersYuri Roubinsky
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-04Prevents TextureUniform in visual shaders from conversion to constant Yuri Roubinsky