index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
/
visual_shader_nodes.cpp
Age
Commit message (
Expand
)
Author
2022-11-10
Visual Shader UVFunc keep existing input value on function change
dzil123
2022-10-19
Fix code generation for some visual shader nodes
Yuri Rubinsky
2022-10-18
Fix typo in VisualShader DistanceFade node
Patrick
2022-09-07
Fix code generation for `VisualShaderNodeTextureParameterTriplanar`
Yuri Rubinsky
2022-09-03
Disable Output port preview of Linear Depth Visual Shader node
Patrick
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Fix LinearDepth calculation for GLES3
Patrick
2022-08-27
Implement custom non-trivial shader functions
Patrick Exner
2022-08-18
Merge pull request #63999 from QbieShay/qbie/vs-qol
Clay John
2022-08-12
Improve visual shader defaults for quality of life
QbieShay
2022-08-07
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Rémi Verschelde
2022-08-07
Allow vec2 and vec4 for reflect and refract
Hendrik Brucker
2022-08-01
Add `hint_transparent` to use a transparent black placeholder texture
Hugo Locurcio
2022-06-05
Fix typo "Frac" instead of "Fract"
Aaron Record
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-09
Rename `hint_albedo`, `hint_white/black` in shaders
Yuri Roubinsky
2022-05-09
Merge pull request #60845 from Chaosus/vs_color_func
Yuri Rubinsky
2022-05-07
Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders
Yuri Roubinsky
2022-05-07
Change output port of `VisualShaderNodeColorUniform` to vec4
Yuri Roubinsky
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-22
Continue to improve vector4 type in visual shaders
Yuri Roubinsky
2022-04-12
Add Vector4 to VisualShader
Hendrik Brucker
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-08
Add `_get_func_code/_is_available` virtual functions to custom nodes
Yuri Roubinsky
2022-02-20
simplify calculation of max in grayscale
Markus Sauermann
2022-02-07
Add some more fixes to visual shader
Yuri Roubinsky
2022-02-06
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
Yuri Roubinsky
2022-02-02
Add support for 2D vector type to visual shaders
Yuri Roubinsky
2022-01-28
[VisualShader] Merge scalar and vector derivative functions into one
Yuri Roubinsky
2022-01-22
Fix default input port hints for some modes in visual shader
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-16
Add texture filtering properties to `VisualShaderNodeTextureUniform`
Yuri Roubinsky
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-03
Add bitwise operators to `VisualShaderNodeIntOp`
Yuri Roubinsky
2021-11-12
Fix editor crash due incorrect setup of default texture in visual shader
Yuri Roubinsky
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-06
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-10-13
Add a default input parameter field to CurveTexture (in visual shaders)
Yuri Roubinsky
2021-08-15
Added missed limiters for Visual Shader node enums
Yuri Roubinsky
2021-08-13
Merge pull request #50114 from Chaosus/vs_constants
Rémi Verschelde
2021-08-13
Merge pull request #51519 from Chaosus/vs_transform_operator
Rémi Verschelde
2021-08-12
Fix printing error about unsupported modifier on `TransformUniform`
Yuri Roubinsky
2021-08-11
Changed `TransformMult` node to `TransformOp` in visual shaders
Yuri Roubinsky
2021-08-11
Few improvements for constants in visual shader
Yuri Roubinsky
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-18
Optimize StringName usage
reduz
[next]