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Godot with FMOD integration
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visual_shader_nodes.cpp
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2021-12-03
Add bitwise operators to `VisualShaderNodeIntOp`
Yuri Roubinsky
2021-11-12
Fix editor crash due incorrect setup of default texture in visual shader
Yuri Roubinsky
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-06
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-10-13
Add a default input parameter field to CurveTexture (in visual shaders)
Yuri Roubinsky
2021-08-15
Added missed limiters for Visual Shader node enums
Yuri Roubinsky
2021-08-13
Merge pull request #50114 from Chaosus/vs_constants
Rémi Verschelde
2021-08-13
Merge pull request #51519 from Chaosus/vs_transform_operator
Rémi Verschelde
2021-08-12
Fix printing error about unsupported modifier on `TransformUniform`
Yuri Roubinsky
2021-08-11
Changed `TransformMult` node to `TransformOp` in visual shaders
Yuri Roubinsky
2021-08-11
Few improvements for constants in visual shader
Yuri Roubinsky
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-18
Optimize StringName usage
reduz
2021-07-14
Rename Curve3Texture to CurveXYZTexture
Rémi Verschelde
2021-07-04
Added Curve3Texture to Visual Shaders
Yuri Roubinsky
2021-06-07
Continuation of work on visual particles system
Yuri Roubinsky
2021-06-07
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Yuri Roubinsky
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-28
Added Billboard Node to Visual Shaders
Yuri Roubinsky
2021-05-26
Merge pull request #49056 from Chaosus/vs_color
Yuri Roubinsky
2021-05-26
Implements expandable color ports in visual shaders
Yuri Roubinsky
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-04
Prevents TextureUniform in visual shaders from conversion to constant
Yuri Roubinsky
2021-03-01
Merge pull request #46539 from Chaosus/vs_fix_return
Rémi Verschelde
2021-03-01
Fix incorrect switching port type in VisualShaderNodeStep
Yuri Roubinsky
2021-03-01
Removes redundant code from get_input/output/_port_type (visual shaders)
Yuri Roubinsky
2021-01-18
Unified several visual shader nodes
Yuri Roubinsky
2021-01-15
Merge pull request #44805 from Chaosus/vs_convert
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-30
Add convert options between constants and uniforms in visual shaders
Yuri Roubinsky
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-11-26
Added extra warning to VisualShaderNodeTexture + fix warning appearing
Yuri Roubinsky
2020-10-18
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-04
Fix typo in VisualShaderNodeSample3D::generate_code
Yuri Roubinsky
2020-10-03
Fix def parameter in Texture visual shader nodes for sky/particles modes
Yuri Roubinsky
2020-09-29
Merge pull request #42078 from Chaosus/vs_rename_type
Rémi Verschelde
2020-09-21
Fix some bugs in visual shader editor
Yuri Roubinsky
2020-09-15
Renames Type to OpType in VisualShaderNodeMultiplyAdd
Yuri Roubinsky
2020-09-11
Fix triplanar texture code generation in visual shaders
Yuri Roubinsky
2020-09-10
Added Texture3D to visual shaders
Yuri Roubinsky
2020-09-07
Fix some broken visual shader nodes
Yuri Roubinsky
2020-09-05
Cleanup constructor code in visual shader nodes
Yuri Roubinsky
2020-07-27
Added default value for uniforms in visual shaders
Yuri Roubinsky
2020-07-27
Optimize code generation for fresnel node in visual shaders
Yuri Roubinsky
2020-07-26
Removes redundant code generation in VisualShaderNodeTextureUniform
Yuri Roubinsky
2020-07-10
Added 'fma' function to shader language
Yuri Roubinsky
2020-06-19
Added Texture2DArray support to visual shaders
Yuri Roubinsky
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