Age | Commit message (Expand) | Author |
2021-04-05 | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde |
2021-04-04 | Prevents TextureUniform in visual shaders from conversion to constant | Yuri Roubinsky |
2021-03-01 | Merge pull request #46539 from Chaosus/vs_fix_return | Rémi Verschelde |
2021-03-01 | Fix incorrect switching port type in VisualShaderNodeStep | Yuri Roubinsky |
2021-03-01 | Removes redundant code from get_input/output/_port_type (visual shaders) | Yuri Roubinsky |
2021-01-18 | Unified several visual shader nodes | Yuri Roubinsky |
2021-01-15 | Merge pull request #44805 from Chaosus/vs_convert | Rémi Verschelde |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-30 | Add convert options between constants and uniforms in visual shaders | Yuri Roubinsky |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-11-26 | Added extra warning to VisualShaderNodeTexture + fix warning appearing | Yuri Roubinsky |
2020-10-18 | Added VisualShaderNodeCurve to easy gather data from a CurveTexture | Yuri Roubinsky |
2020-10-04 | Fix typo in VisualShaderNodeSample3D::generate_code | Yuri Roubinsky |
2020-10-03 | Fix def parameter in Texture visual shader nodes for sky/particles modes | Yuri Roubinsky |
2020-09-29 | Merge pull request #42078 from Chaosus/vs_rename_type | Rémi Verschelde |
2020-09-21 | Fix some bugs in visual shader editor | Yuri Roubinsky |
2020-09-15 | Renames Type to OpType in VisualShaderNodeMultiplyAdd | Yuri Roubinsky |
2020-09-11 | Fix triplanar texture code generation in visual shaders | Yuri Roubinsky |
2020-09-10 | Added Texture3D to visual shaders | Yuri Roubinsky |
2020-09-07 | Fix some broken visual shader nodes | Yuri Roubinsky |
2020-09-05 | Cleanup constructor code in visual shader nodes | Yuri Roubinsky |
2020-07-27 | Added default value for uniforms in visual shaders | Yuri Roubinsky |
2020-07-27 | Optimize code generation for fresnel node in visual shaders | Yuri Roubinsky |
2020-07-26 | Removes redundant code generation in VisualShaderNodeTextureUniform | Yuri Roubinsky |
2020-07-10 | Added 'fma' function to shader language | Yuri Roubinsky |
2020-06-19 | Added Texture2DArray support to visual shaders | Yuri Roubinsky |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-05-05 | Added uniform qualifiers to visual shaders | Yuri Roubinsky |
2020-02-26 | Add support for integer type in visual shaders | Yuri Roubinsky |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-07 | Implemented hint_range for VisualShaderNodeScalarUniform | Yuri Roubinsky |
2020-02-03 | Added missing '\n' in visual shader fresnel node code generation | Yuri Roubinsky |
2020-02-01 | Few extra formatting fixes for visual shader node generation | Yuri Roubinsky |
2020-02-01 | Better visual shader code generation | Yuri Roubinsky |
2020-01-27 | Added missed bracket to VisualShaderNodeCubeMap | Yuri Roubinsky |
2020-01-27 | Fix VisualShaderNodeCubeMap generation | Yuri Roubinsky |
2020-01-23 | Docs for some nodes in visual shader | Yuri Roubinsky |
2020-01-08 | Merge pull request #33817 from Chaosus/vs_fresnel | Yuri Roubinsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-12 | Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT | Yuri Roubinsky |
2019-11-22 | Makes Fresnel node in visual shaders to use default NORMAL/VIEW | Yuri Roubinsky |
2019-11-03 | Added sampler inputs for visual shaders | Yuri Roubinsky |
2019-11-01 | Fix some crashes, overflows and using variables without values | Rafał Mikrut |
2019-10-11 | [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s | Yuri Roubinsky |
2019-10-10 | Uses LoD even if UV slot is not used in visual shader textures | Yuri Roubinsky |
2019-10-09 | Makes cube maps to be works in visual shaders | Yuri Roubinsky |
2019-10-03 | Makes Texture and TextureUniform in visual shaders to use UV by default | Yuri Roubinsky |