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path: root/scene/resources/texture.cpp
AgeCommit message (Expand)Author
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-12doc: Sync classref with current sourceRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-29Add set_frame, pause, and oneshot to AnimatedTextureRevan Ji
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-28Merge pull request #36640 from reduz/resource-loader-refactorRémi Verschelde
2020-02-28Removed interactive loader, added proper thread loading.Juan Linietsky
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-20Fixes crash when loading StreamTexture from fileHaoyu Qiu
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-16Fixes memory leak when loading StreamTextureHaoyu Qiu
2020-02-12doc: Sync classref with current sourceRémi Verschelde
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-05Add do..while(0) wrappers to macros without one.Marcel Admiraal
2020-01-06Merge pull request #34303 from Chaosus/fix_texture_crashRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-12Fixed crash if passing invalid image ref to TextureLayeredYuri Roubinsky
2019-12-11Validates texture in set_piece_textureHaoyu Qiu
2019-11-10Memory leak and crash fixesRafał Mikrut
2019-10-07Merge pull request #32351 from nekomatata/texture-rect-size-updateRémi Verschelde
2019-10-05Update TextureRect and Sprite when their Texture is modified directly.PouleyKetchoupp
2019-09-25Added some obvious errors explanationsqarmin
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-07-01Merge pull request #29980 from Dentrax/directed-by-qarminRémi Verschelde
2019-07-01fix some crashesFurkan Türkal
2019-06-24Set to enum variables, only correct valuesqarmin
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-05-08Fix texture resource reload bugDaniel Rakos
2019-04-19Added ability for multiple images to be imported as an atlasJuan Linietsky
2019-03-06Hide StreamTexture flags, fixes #26640Juan Linietsky
2019-02-27Fix GCC 5 build after #26331 and cleanup styleRémi Verschelde
2019-02-27Don't crash on previewing an AtlasTexture without a regionHein-Pieter van Braam
2019-02-24Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...Juan Linietsky
2019-02-21Implement a cleaner (and better) way to save imagedata from ImageTexture, fix...Juan Linietsky
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-12Scene: Ensure classes match their header filenameRémi Verschelde
2019-01-28Fix recursive assignment of Textures and BitMapFontRémi Verschelde