Age | Commit message (Expand) | Author |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde |
2020-04-29 | Add set_frame, pause, and oneshot to AnimatedTexture | Revan Ji |
2020-04-20 | Exposed RenderingDevice to script API | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-28 | Merge pull request #36640 from reduz/resource-loader-refactor | Rémi Verschelde |
2020-02-28 | Removed interactive loader, added proper thread loading. | Juan Linietsky |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-20 | Fixes crash when loading StreamTexture from file | Haoyu Qiu |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-16 | Fixes memory leak when loading StreamTexture | Haoyu Qiu |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-05 | Add do..while(0) wrappers to macros without one. | Marcel Admiraal |
2020-01-06 | Merge pull request #34303 from Chaosus/fix_texture_crash | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-12 | Fixed crash if passing invalid image ref to TextureLayered | Yuri Roubinsky |
2019-12-11 | Validates texture in set_piece_texture | Haoyu Qiu |
2019-11-10 | Memory leak and crash fixes | Rafał Mikrut |
2019-10-07 | Merge pull request #32351 from nekomatata/texture-rect-size-update | Rémi Verschelde |
2019-10-05 | Update TextureRect and Sprite when their Texture is modified directly. | PouleyKetchoupp |
2019-09-25 | Added some obvious errors explanations | qarmin |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora |
2019-07-01 | Merge pull request #29980 from Dentrax/directed-by-qarmin | Rémi Verschelde |
2019-07-01 | fix some crashes | Furkan Türkal |
2019-06-24 | Set to enum variables, only correct values | qarmin |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde |
2019-05-08 | Fix texture resource reload bug | Daniel Rakos |
2019-04-19 | Added ability for multiple images to be imported as an atlas | Juan Linietsky |
2019-03-06 | Hide StreamTexture flags, fixes #26640 | Juan Linietsky |
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde |
2019-02-27 | Don't crash on previewing an AtlasTexture without a region | Hein-Pieter van Braam |
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes #... | Juan Linietsky |
2019-02-21 | Implement a cleaner (and better) way to save imagedata from ImageTexture, fix... | Juan Linietsky |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-12 | Scene: Ensure classes match their header filename | Rémi Verschelde |
2019-01-28 | Fix recursive assignment of Textures and BitMapFont | Rémi Verschelde |