Age | Commit message (Expand) | Author |
2017-12-26 | Ability to set flags via code in StreamTexture, as some users find it useful.... | Juan Linietsky |
2017-12-04 | Added a higher level wrapper for proxy texture | Juan Linietsky |
2017-11-05 | Added filter_clip to AtlasTexture | MrCdK |
2017-10-22 | CubeMap: fix duplicate flags property | Poommetee Ketson |
2017-10-21 | Merge pull request #12286 from NathanWarden/add_cubemap_properties | Rémi Verschelde |
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson |
2017-10-21 | Added properties for CubeMap. | Nathan Warden |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-07 | Texture: Fix wrong method bind instance type | Ignacio Etcheverry |
2017-08-06 | Added missing binding to ImageTexture, closes #8371 | Juan Linietsky |
2017-08-06 | keep default exported script values unless overriden, closes #8127 | Juan Linietsky |
2017-08-01 | Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync | Rémi Verschelde |
2017-07-19 | Add object type hint for docs | Poommetee Ketson |
2017-06-29 | Texture region now updates when changing an Atlas | Robert Hernandez |
2017-06-28 | Reworked translation system | Juan Linietsky |
2017-06-26 | Curve features | Marc Gilleron |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-24 | GradientTexture now uses a Gradient | Marc Gilleron |
2017-06-24 | Added Curve resource | Marc Gilleron |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-06-02 | many fixes to image loader, voxel cone tracing, etc. | Juan Linietsky |
2017-05-25 | Merge pull request #8869 from Hinsbart/errors | Rémi Verschelde |
2017-05-23 | Fix stex import into black textures when lossless and lossy are selected, clo... | Juan Linietsky |
2017-05-22 | Fix errors on engine startup. | Andreas Haas |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-16 | a ton of bug fixes to the renderer | Juan Linietsky |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky |
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-06-27 | Make most resources (save for packedscenes and scripts) reload if they change... | Juan Linietsky |