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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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texture.cpp
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Commit message (
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Author
2022-03-05
Rename StreamTexture* to CompressedTexture*
reduz
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-01-29
Clamp GradientTexture2D dimensions to 2048×2048 in the inspector
Hugo Locurcio
2022-01-15
Fix AtlasTexture nesting
kleonc
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-08
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
Yuri Roubinsky
2021-11-07
Remove redundant texture flag setters/getters for `CameraTexture`
Aaron Record
2021-11-07
Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-11-01
Fix memory leak when using CurveTexture.set_texture_mode
Haoyu Qiu
2021-10-12
Add GradientTexture2D
Hendrik Brucker
2021-09-30
Fix AtlasTexture get_data() crash
boruok
2021-09-28
Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null
Rémi Verschelde
2021-09-28
4.0 fix atlas texture return null
boruok
2021-09-14
Remove unused ImageTexture functions
Haoyu Qiu
2021-08-13
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
Hugo Locurcio
2021-08-13
Add placeholder textures to ensure CameraTexture / CameraFeed always have val...
bruvzg
2021-07-29
Fix a crash when trying to load a WebP StreamTexture2D
Yuri Sizov
2021-07-18
Optimize StringName usage
reduz
2021-07-14
Rename Curve3Texture to CurveXYZTexture
Rémi Verschelde
2021-07-07
Tweak the GradientTexture property hint to follow CurveTexture
Hugo Locurcio
2021-07-03
Merge pull request #50054 from reduz/curve-texture-3d
Rémi Verschelde
2021-07-03
Implement Curve3Texture
reduz
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-24
Merge pull request #49583 from timothyqiu/texture-crash
Rémi Verschelde
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-14
Fix crash when freeing GradientTexture and NoiseTexture
Haoyu Qiu
2021-06-11
Implement lossless WebP encoding
Morris Tabor
2021-05-25
Fix some warnings raised by GCC-11.1
jfons
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-04-28
Remove obsolete LargeTexture, it's no longer useful since 3.x
Rémi Verschelde
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-03
Fix crash trying to destroy an ImageTexture object containing a null texture
Pedro Rodrigues
2021-02-11
Improve resource load cache
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-19
Modernize RWLock
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-11-17
Describe `ImageTexture`, `Image` creation and usage
Andrii Doroshenko (Xrayez)
2020-11-12
Improve error messages related to failing to open files
Nick Swoboda
2020-10-26
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Rémi Verschelde
2020-10-25
Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-09-09
Implement 3D textures as import and resource format.
reduz
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