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path: root/scene/resources/texture.cpp
AgeCommit message (Expand)Author
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Texture: Fix wrong method bind instance typeIgnacio Etcheverry
2017-08-06Added missing binding to ImageTexture, closes #8371Juan Linietsky
2017-08-06keep default exported script values unless overriden, closes #8127Juan Linietsky
2017-08-01Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-SyncRémi Verschelde
2017-07-19Add object type hint for docsPoommetee Ketson
2017-06-29Texture region now updates when changing an AtlasRobert Hernandez
2017-06-28Reworked translation systemJuan Linietsky
2017-06-26Curve featuresMarc Gilleron
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-24GradientTexture now uses a GradientMarc Gilleron
2017-06-24Added Curve resourceMarc Gilleron
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky
2017-05-25Merge pull request #8869 from Hinsbart/errorsRémi Verschelde
2017-05-23Fix stex import into black textures when lossless and lossy are selected, clo...Juan Linietsky
2017-05-22Fix errors on engine startup.Andreas Haas
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-16a ton of bug fixes to the rendererJuan Linietsky
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-06-27Make most resources (save for packedscenes and scripts) reload if they change...Juan Linietsky
2016-06-20Modify margins with mouse inputMarianoGNU
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky
2015-10-21-Ability to debug video memory usageJuan Linietsky
2015-06-25added support for mirrored repeat texture wrappingromulox_x