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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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texture.cpp
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Author
2021-07-14
Rename Curve3Texture to CurveXYZTexture
Rémi Verschelde
2021-07-07
Tweak the GradientTexture property hint to follow CurveTexture
Hugo Locurcio
2021-07-03
Merge pull request #50054 from reduz/curve-texture-3d
Rémi Verschelde
2021-07-03
Implement Curve3Texture
reduz
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-24
Merge pull request #49583 from timothyqiu/texture-crash
Rémi Verschelde
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-14
Fix crash when freeing GradientTexture and NoiseTexture
Haoyu Qiu
2021-06-11
Implement lossless WebP encoding
Morris Tabor
2021-05-25
Fix some warnings raised by GCC-11.1
jfons
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-04-28
Remove obsolete LargeTexture, it's no longer useful since 3.x
Rémi Verschelde
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-03
Fix crash trying to destroy an ImageTexture object containing a null texture
Pedro Rodrigues
2021-02-11
Improve resource load cache
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-19
Modernize RWLock
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-11-17
Describe `ImageTexture`, `Image` creation and usage
Andrii Doroshenko (Xrayez)
2020-11-12
Improve error messages related to failing to open files
Nick Swoboda
2020-10-26
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Rémi Verschelde
2020-10-25
Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-09-09
Implement 3D textures as import and resource format.
reduz
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-12
doc: Sync classref with current source
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-29
Add set_frame, pause, and oneshot to AnimatedTexture
Revan Ji
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Merge pull request #36640 from reduz/resource-loader-refactor
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Fixes crash when loading StreamTexture from file
Haoyu Qiu
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