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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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surface_tool.h
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Author
2018-11-26
Generate the tangents without de-indexing and re-indexing the vertices.
Guillaume Laforte
2018-02-19
Added flip switch to generate_normals
Chaosus
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-08-29
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-02
-Added GLTF scene support (still missing animations and .glb extension)
Juan Linietsky
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-04-28
Move other lone thirdparty files to thirdparty/misc
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-04-18
Add a add_triangle_fan method to SurfaceTool
Bojidar Marinov
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky