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godot-fmod
4.0.3
Godot with FMOD integration
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surface_tool.h
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Author
2023-01-31
meshoptimizer: Sync with upstream commit 4a287848f
Rémi Verschelde
2023-01-26
Make SurfaceTool.generate_normals() behave in a consistent manner in regard t...
Mark Riedesel
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-14
`SurfaceTool.set_custom_format` Fixes and documentation.
Lyuma
2022-02-07
Improvements and fixes to occluders
jfons
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-22
Update with experimental mesh optimizer.
K. S. Ernest (iFire) Lee
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-11
Scale error in mesh optimizer so it uses absolute scale.
K. S. Ernest (iFire) Lee
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-10
Use reference to constant in functions
qarmin
2019-04-30
Expose more surface tools and add create_from_blend_shape.
K. S. Ernest (iFire) Lee
2019-04-13
Clean up ASSIMP import code.
Juan Linietsky
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-01-24
Removed dangerous and useless function, closes #22884
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-26
Generate the tangents without de-indexing and re-indexing the vertices.
Guillaume Laforte
2018-02-19
Added flip switch to generate_normals
Chaosus
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-08-29
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-02
-Added GLTF scene support (still missing animations and .glb extension)
Juan Linietsky
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-04-28
Move other lone thirdparty files to thirdparty/misc
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-04-18
Add a add_triangle_fan method to SurfaceTool
Bojidar Marinov
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky