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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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sphere_shape_3d.cpp
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-05-22
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
Hugo Locurcio
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-03-26
Improve range property hints for various collision shapes
Rémi Verschelde
2022-02-20
Show an error when setting a negative size on a collision shape
Aaron Franke
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-17
Lowering the Minimum Unit at Shape3D and Cameras
Tokage
2020-08-02
Shape3D::get_debug_mesh_lines const methods
Arkadiusz Marcin Kołek
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky