Age | Commit message (Expand) | Author |
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky |
2022-05-24 | Use IGN instead of white noise for sky dithering | clayjohn |
2022-05-24 | Merge pull request #60803 from Chaosus/shader_hint_rename | Rémi Verschelde |
2022-05-19 | Use suffixes for units in nodes and resources | Aaron Franke |
2022-05-09 | Rename `hint_albedo`, `hint_white/black` in shaders | Yuri Roubinsky |
2022-04-09 | Add dithering to ProceduralSkyMaterial to combat banding | Hugo Locurcio |
2022-04-05 | Merge pull request #58062 from Calinou/panoramaskymaterial-default-black | Rémi Verschelde |
2022-02-13 | Default PanoramaSkyMaterial texture to black instead of white | Hugo Locurcio |
2022-02-12 | Add sky cover texture for ProceduralSkyMaterial | Hugo Locurcio |
2022-02-12 | Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance | Hugo Locurcio |
2022-01-25 | Merge pull request #53954 from Chaosus/fix_quit_errors | Rémi Verschelde |
2022-01-14 | Add shader cache and filter variable to PanoramaSkyMaterial | Brennen Green |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-21 | Convert PhysicalSkyMaterial colors to SRGB | clayjohn |
2021-11-20 | Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion | Hugo Locurcio |
2021-10-18 | Fix errors on quitting from an empty project | Yuri Roubinsky |
2021-10-07 | Don't allow translucent colors in built-in sky material properties | Hugo Locurcio |
2021-10-04 | Hide render_priority except when using SpatialMaterials | clayjohn |
2021-08-16 | Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment | Rémi Verschelde |
2021-08-16 | Add a comment at the top of generated shaders | Hugo Locurcio |
2021-08-12 | Use hint_albedo in SkyMaterials | clayjohn |
2021-07-21 | Make Sky initialize shaders only once | reduz |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio |
2021-07-07 | Fix Command Queue Crash | reduz |
2021-05-25 | Added constants PI, TAU and E to the shader language | Joosep Jääger |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-02-02 | Add check for sun in PhysicalSky | clayjohn |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-09 | Increase dithering in the PhysicalSkyMaterial shader to combat banding | Hugo Locurcio |
2020-05-16 | Add night sky to PhysicalSkyMaterial | clayjohn |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-17 | Add light size to Sky Shaders | clayjohn |
2020-03-28 | Fix copyright headers for recently added files | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-24 | Replace subpass textures with color in sky shader | clayjohn |
2020-03-21 | Working sky shader implementation | clayjohn |
2020-03-19 | Add shader based background mode | Bastiaan Olij |