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godot-fmod
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Godot with FMOD integration
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sky_material.cpp
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Author
2023-03-14
Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSk...
clayjohn
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-09-13
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-05-24
Use IGN instead of white noise for sky dithering
clayjohn
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-09
Rename `hint_albedo`, `hint_white/black` in shaders
Yuri Roubinsky
2022-04-09
Add dithering to ProceduralSkyMaterial to combat banding
Hugo Locurcio
2022-04-05
Merge pull request #58062 from Calinou/panoramaskymaterial-default-black
Rémi Verschelde
2022-02-13
Default PanoramaSkyMaterial texture to black instead of white
Hugo Locurcio
2022-02-12
Add sky cover texture for ProceduralSkyMaterial
Hugo Locurcio
2022-02-12
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
Hugo Locurcio
2022-01-25
Merge pull request #53954 from Chaosus/fix_quit_errors
Rémi Verschelde
2022-01-14
Add shader cache and filter variable to PanoramaSkyMaterial
Brennen Green
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-21
Convert PhysicalSkyMaterial colors to SRGB
clayjohn
2021-11-20
Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion
Hugo Locurcio
2021-10-18
Fix errors on quitting from an empty project
Yuri Roubinsky
2021-10-07
Don't allow translucent colors in built-in sky material properties
Hugo Locurcio
2021-10-04
Hide render_priority except when using SpatialMaterials
clayjohn
2021-08-16
Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment
Rémi Verschelde
2021-08-16
Add a comment at the top of generated shaders
Hugo Locurcio
2021-08-12
Use hint_albedo in SkyMaterials
clayjohn
2021-07-21
Make Sky initialize shaders only once
reduz
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-07
Fix Command Queue Crash
reduz
2021-05-25
Added constants PI, TAU and E to the shader language
Joosep Jääger
2021-04-14
Refactor GLSL shader compilation
reduz
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-02-02
Add check for sun in PhysicalSky
clayjohn
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Increase dithering in the PhysicalSkyMaterial shader to combat banding
Hugo Locurcio
2020-05-16
Add night sky to PhysicalSkyMaterial
clayjohn
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-17
Add light size to Sky Shaders
clayjohn
2020-03-28
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-24
Replace subpass textures with color in sky shader
clayjohn
2020-03-21
Working sky shader implementation
clayjohn
2020-03-19
Add shader based background mode
Bastiaan Olij