Age | Commit message (Expand) | Author |
---|---|---|
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-02-04 | Rewrote how barriers work for faster rendering | reduz |
2021-02-02 | Add check for sun in PhysicalSky | clayjohn |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-09 | Increase dithering in the PhysicalSkyMaterial shader to combat banding | Hugo Locurcio |
2020-05-16 | Add night sky to PhysicalSkyMaterial | clayjohn |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-17 | Add light size to Sky Shaders | clayjohn |
2020-03-28 | Fix copyright headers for recently added files | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-24 | Replace subpass textures with color in sky shader | clayjohn |
2020-03-21 | Working sky shader implementation | clayjohn |
2020-03-19 | Add shader based background mode | Bastiaan Olij |