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path: root/scene/resources/sky_material.cpp
AgeCommit message (Expand)Author
2022-09-13Move debanding into internal sky shader code so that it is applied after ever...clayjohn
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-05-24Use IGN instead of white noise for sky ditheringclayjohn
2022-05-24Merge pull request #60803 from Chaosus/shader_hint_renameRémi Verschelde
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-09Rename `hint_albedo`, `hint_white/black` in shadersYuri Roubinsky
2022-04-09Add dithering to ProceduralSkyMaterial to combat bandingHugo Locurcio
2022-04-05Merge pull request #58062 from Calinou/panoramaskymaterial-default-blackRémi Verschelde
2022-02-13Default PanoramaSkyMaterial texture to black instead of whiteHugo Locurcio
2022-02-12Add sky cover texture for ProceduralSkyMaterialHugo Locurcio
2022-02-12Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearanceHugo Locurcio
2022-01-25Merge pull request #53954 from Chaosus/fix_quit_errorsRémi Verschelde
2022-01-14Add shader cache and filter variable to PanoramaSkyMaterialBrennen Green
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-21Convert PhysicalSkyMaterial colors to SRGBclayjohn
2021-11-20Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversionHugo Locurcio
2021-10-18Fix errors on quitting from an empty projectYuri Roubinsky
2021-10-07Don't allow translucent colors in built-in sky material propertiesHugo Locurcio
2021-10-04Hide render_priority except when using SpatialMaterialsclayjohn
2021-08-16Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-commentRémi Verschelde
2021-08-16Add a comment at the top of generated shadersHugo Locurcio
2021-08-12Use hint_albedo in SkyMaterialsclayjohn
2021-07-21Make Sky initialize shaders only oncereduz
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
2021-07-07Fix Command Queue Crashreduz
2021-05-25Added constants PI, TAU and E to the shader languageJoosep Jääger
2021-04-14Refactor GLSL shader compilationreduz
2021-02-04Rewrote how barriers work for faster renderingreduz
2021-02-02Add check for sun in PhysicalSkyclayjohn
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-09Increase dithering in the PhysicalSkyMaterial shader to combat bandingHugo Locurcio
2020-05-16Add night sky to PhysicalSkyMaterialclayjohn
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-17Add light size to Sky Shadersclayjohn
2020-03-28Fix copyright headers for recently added filesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-24Replace subpass textures with color in sky shaderclayjohn
2020-03-21Working sky shader implementationclayjohn
2020-03-19Add shader based background modeBastiaan Olij