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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
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path:
root
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scene
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resources
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segment_shape_2d.h
Age
Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-01
Move `RayShape2D` implementation into its own translation unit
Andrii Doroshenko (Xrayez)
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-02-19
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky