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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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navigation_mesh.h
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Commit message (
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Author
2022-12-20
Fix typo and ensure backwards compatibility for changed property names
Josh Jones
2022-12-17
Fix Navigation API abbreviations inconsistency
smix8
2022-09-07
Remove / Replace old Navigation Debug Visualization
smix8
2022-08-22
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-20
Clean up mesh include code and comments
Aaron Franke
2022-07-29
Add more detailed Navigation Debug Visualization
smix8
2022-06-23
Implement NavigationMesh bake area
smix8
2022-06-09
Remove slash delimiter from NavigationMesh properties
smix8
2022-05-18
Remove arbitrary NavigationMesh bake property limits
smix8
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-19
Change default navmesh agent radius to match nav agent node's default radius
Duroxxigar
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-11
Improve NavigationMesh typing, parameter validation and documentation
Haoyu Qiu
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania