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path: root/scene/resources/navigation_mesh.h
AgeCommit message (Expand)Author
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-20Fix typo and ensure backwards compatibility for changed property namesJosh Jones
2022-12-17Fix Navigation API abbreviations inconsistencysmix8
2022-09-07Remove / Replace old Navigation Debug Visualizationsmix8
2022-08-22Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-20Clean up mesh include code and commentsAaron Franke
2022-07-29Add more detailed Navigation Debug Visualizationsmix8
2022-06-23Implement NavigationMesh bake areasmix8
2022-06-09Remove slash delimiter from NavigationMesh propertiessmix8
2022-05-18Remove arbitrary NavigationMesh bake property limitssmix8
2022-05-16Replace most uses of Map by HashMapreduz
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-19Change default navmesh agent radius to match nav agent node's default radiusDuroxxigar
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-08-11Improve NavigationMesh typing, parameter validation and documentationHaoyu Qiu
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania