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path: root/scene/resources/mesh_library.cpp
AgeCommit message (Expand)Author
2022-01-18Make sure `MeshLibrary` shape array has correct number of elementsrafallus
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-09implement individual mesh transform for meshlibrary itemsVincent
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-02-11Improve resource load cachereduz
2021-02-10Removed _change_notifyreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-02-17Allow using `MeshLibrary.get_item_preview()` in non-editor builds againHugo Locurcio
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-25Mention `MeshLibrary.get_item_preview()` not working in running projectHugo Locurcio
2019-09-25Added some obvious errors explanationsqarmin
2019-02-26Consider StaticBody and NavMesh position when converting to a MeshLibraryBojidar Marinov
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-05MeshLibrary: remove duplicated linePoommetee Ketson
2017-09-03-Added an optimization so physics shapes are configured later, speeds up grid...Juan Linietsky
2017-08-28-Some fixes to code completion.Juan Linietsky
2017-08-27-Largely rewrote gridmap to simplify itJuan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-04-20Implement GridMap support for navigation meshesAnarchid
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky