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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mesh_library.cpp
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Author
2023-01-21
Merge pull request #63667 from AntonioDell/bugfix/63549
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-20
Change GridMap navigation_layers to be per mesh_library item
smix8
2022-12-20
Fix typo and ensure backwards compatibility for changed property names
Josh Jones
2022-12-17
Fix Navigation API abbreviations inconsistency
smix8
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-07-30
fix(editor): Remove some MeshLibrary editor updates
Antonio Dell'Annunziata
2022-07-12
Remove unused hints
kobewi
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-19
Add dedicated macros for property name extraction
Haoyu Qiu
2022-01-18
Make sure `MeshLibrary` shape array has correct number of elements
rafallus
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-09
implement individual mesh transform for meshlibrary items
Vincent
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-02-11
Improve resource load cache
reduz
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-17
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
Hugo Locurcio
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Mention `MeshLibrary.get_item_preview()` not working in running project
Hugo Locurcio
2019-09-25
Added some obvious errors explanations
qarmin
2019-02-26
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Bojidar Marinov
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-05
MeshLibrary: remove duplicated line
Poommetee Ketson
2017-09-03
-Added an optimization so physics shapes are configured later, speeds up grid...
Juan Linietsky
2017-08-28
-Some fixes to code completion.
Juan Linietsky
2017-08-27
-Largely rewrote gridmap to simplify it
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-04-20
Implement GridMap support for navigation meshes
Anarchid
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky