index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
/
mesh_library.cpp
Age
Commit message (
Expand
)
Author
2019-09-25
Mention `MeshLibrary.get_item_preview()` not working in running project
Hugo Locurcio
2019-09-25
Added some obvious errors explanations
qarmin
2019-02-26
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Bojidar Marinov
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-05
MeshLibrary: remove duplicated line
Poommetee Ketson
2017-09-03
-Added an optimization so physics shapes are configured later, speeds up grid...
Juan Linietsky
2017-08-28
-Some fixes to code completion.
Juan Linietsky
2017-08-27
-Largely rewrote gridmap to simplify it
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-04-20
Implement GridMap support for navigation meshes
Anarchid
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky