Age | Commit message (Expand) | Author |
2021-02-11 | Improve resource load cache | reduz |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-25 | Implement shadow meshes | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-12-13 | Rework Mesh handling on scene importing. | reduz |
2020-12-04 | Rebind Mesh/ArrayMesh enums | Aaron Franke |
2020-12-02 | Refactored Mesh internals and formats. | reduz |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-09-04 | Remove ArrayMesh::surface_remove declaration | Lorenz Junglas |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-04-22 | Add caching the lightmap unwrapping on import | JFonS |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-06-03 | Merge pull request #25522 from aqnuep/MeshLibrary_improvements | Rémi Verschelde |
2019-04-10 | Bundled VHACD library for convex decomposition. | Juan Linietsky |
2019-03-01 | Remove old method that makes no sense today, fixes #25566 | Juan Linietsky |
2019-02-03 | MeshLibrary export improvements | Daniel Rakos |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-09 | Fix SoftBody gizmo slowness, add ConcaveShape wireframe | JFonS |
2018-07-28 | Added a method to find the index for a surface with a given name | Bastiaan Olij |
2018-07-23 | Implemented Soft body | AndreaCatania |
2018-07-03 | Ensure, if a texture meant for a normal map is imported and size limit exists... | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky |
2017-11-12 | Update meshes when reimporting, | Daniel J. Ramirez |
2017-09-11 | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-07-23 | -Ability to set default import presets for type | Juan Linietsky |
2017-07-14 | Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh | Ralph Minderhoud |
2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij |
2017-06-15 | Rename Godot-specific resource extensions | George Marques |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |