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path: root/scene/resources/mesh.h
AgeCommit message (Expand)Author
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-13Rework Mesh handling on scene importing.reduz
2020-12-04Rebind Mesh/ArrayMesh enumsAaron Franke
2020-12-02Refactored Mesh internals and formats.reduz
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-09-04Remove ArrayMesh::surface_remove declarationLorenz Junglas
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-04-22Add caching the lightmap unwrapping on importJFonS
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-06-03Merge pull request #25522 from aqnuep/MeshLibrary_improvementsRémi Verschelde
2019-04-10Bundled VHACD library for convex decomposition.Juan Linietsky
2019-03-01Remove old method that makes no sense today, fixes #25566Juan Linietsky
2019-02-03MeshLibrary export improvementsDaniel Rakos
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-09Fix SoftBody gizmo slowness, add ConcaveShape wireframeJFonS
2018-07-28Added a method to find the index for a surface with a given nameBastiaan Olij
2018-07-23Implemented Soft bodyAndreaCatania
2018-07-03Ensure, if a texture meant for a normal map is imported and size limit exists...Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-11-12Update meshes when reimporting,Daniel J. Ramirez
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-07-23-Ability to set default import presets for typeJuan Linietsky
2017-07-14Moved binds of PRIMITIVE_* contants from ArrayMesh to MeshRalph Minderhoud
2017-06-22Properly exposed material types everywhere.Juan Linietsky
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky