Age | Commit message (Expand) | Author |
2022-03-10 | Discern between virtual and abstract class bindings | reduz |
2022-02-24 | Add sanity checks to lightmap unwrap texel size | jfons |
2022-02-02 | Vectors: Use clear() and has(). | Anilforextra |
2022-01-08 | Merge pull request #56330 from nikitalita/convert-old-octahedral | Rémi Verschelde |
2022-01-08 | convert old octahedral compressed normals/tangents | nikitalita |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-21 | Added resource path to message about old mesh format conversion | Marc Gilleron |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio |
2021-10-12 | Replaced NULL with nullptr | M. Huri |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-09-16 | Merge pull request #52681 from nekomatata/rename-rigid-body | Camille Mohr-Daurat |
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp |
2021-09-14 | Clean convex hull decomposition code | PouleyKetchoupp |
2021-09-14 | Merge pull request #52266 from AndreaCatania/coll | Rémi Verschelde |
2021-09-10 | 8 uvs for glTF2, URI decode and Vertex Custom api. | Lyuma |
2021-09-08 | Improve collision generation usability in the new 3D scene import workflow. | AndreaCatania |
2021-08-30 | Revert " Improve collision generation usability in the new 3D scene import wo... | Juan Linietsky |
2021-08-28 | Improve collision generation usability in the new 3D scene import workflow. | AndreaCatania |
2021-08-10 | Enclose unused components in DISABLE_DEPRECATED | hpnrep6 |
2021-07-07 | Options to clean/simplify convex hull generated from mesh | PouleyKetchoupp |
2021-07-04 | Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint | Hugo Locurcio |
2021-07-02 | Add compatibility with old mesh formats | reduz |
2021-06-30 | Deprecate ImmediateGeometry | reduz |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-03 | Assorted fixes to UV unwrapping and GPU lightmapper | jfons |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-01 | Merge pull request #42827 from lyuma/rename_bones_blendshapes | Rémi Verschelde |
2021-02-11 | Improve resource load cache | reduz |
2021-02-10 | Removed _change_notify | reduz |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-25 | Implement shadow meshes | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-12-13 | Rework Mesh handling on scene importing. | reduz |
2020-12-04 | Rebind Mesh/ArrayMesh enums | Aaron Franke |
2020-12-04 | doc: Sync classref with current source | Rémi Verschelde |
2020-12-02 | Refactored Mesh internals and formats. | reduz |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-15 | Allow renaming bones and blendshapes. | Lyuma |
2020-10-05 | glTF: Fix parsing image data with `mimeType` undefined | Rémi Verschelde |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |