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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mesh.cpp
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Commit message (
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Author
2023-02-14
Prevent crash in ImmediateMesh.create_outline by ensuring
Chris Hutchinson
2023-01-23
Merge pull request #70377 from dsnopek/server-export-mk2
Rémi Verschelde
2023-01-23
Add "dedicated server" export mode which can strip unneeded visual resources
David Snopek
2023-01-23
Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compat
Rémi Verschelde
2023-01-22
Merge pull request #69619 from m4gr3d/address_android_editor_crashes_main
Rémi Verschelde
2023-01-19
Fix LOD sort order; checks in add_surface; and document all parameters of `Ar...
RedworkDE
2023-01-11
Remove compatibility code for Mesh surfaces
SekoiaTree
2023-01-08
Use BitField<> hint for ArrayFormat
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-12-16
Switch surface indexing to start at 0 so string name matches integer index
clayjohn
2022-12-05
Address Android editor crashes
Fredia Huya-Kouadio
2022-11-30
Simplify GDVIRTUAL_REQUIRED_CALL calls
kobewi
2022-11-25
Use a more specific type for Mesh create_(convex|trimesh)_shape
Aaron Franke
2022-11-10
fix old mesh conversion offsets
nikitalita
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-02
Revert usage of typed array in `add_surface_from_arrays` parameters
Yuri Rubinsky
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-20
Clean up mesh include code and comments
Aaron Franke
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-13
Octahedral Normal/Tangent Compression
Omar El Sheikh
2022-07-19
Add drag-and-drop support for materials in 3D
SaracenOne
2022-06-22
Add surface indices to TriangleMesh
reduz
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-31
Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
kleonc
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Merge pull request #60727 from aaronfranke/basis-axis-column
Rémi Verschelde
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-28
Implement placeholder assets
reduz
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-24
Add sanity checks to lightmap unwrap texel size
jfons
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-08
Merge pull request #56330 from nikitalita/convert-old-octahedral
Rémi Verschelde
2022-01-08
convert old octahedral compressed normals/tangents
nikitalita
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-21
Added resource path to message about old mesh format conversion
Marc Gilleron
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-16
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-14
Clean convex hull decomposition code
PouleyKetchoupp
2021-09-14
Merge pull request #52266 from AndreaCatania/coll
Rémi Verschelde
2021-09-10
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-08
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
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