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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mesh.cpp
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Commit message (
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Author
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-20
Clean up mesh include code and comments
Aaron Franke
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-13
Octahedral Normal/Tangent Compression
Omar El Sheikh
2022-07-19
Add drag-and-drop support for materials in 3D
SaracenOne
2022-06-22
Add surface indices to TriangleMesh
reduz
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-31
Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
kleonc
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Merge pull request #60727 from aaronfranke/basis-axis-column
Rémi Verschelde
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-28
Implement placeholder assets
reduz
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-24
Add sanity checks to lightmap unwrap texel size
jfons
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-08
Merge pull request #56330 from nikitalita/convert-old-octahedral
Rémi Verschelde
2022-01-08
convert old octahedral compressed normals/tangents
nikitalita
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-21
Added resource path to message about old mesh format conversion
Marc Gilleron
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-16
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-14
Clean convex hull decomposition code
PouleyKetchoupp
2021-09-14
Merge pull request #52266 from AndreaCatania/coll
Rémi Verschelde
2021-09-10
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-08
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-30
Revert " Improve collision generation usability in the new 3D scene import wo...
Juan Linietsky
2021-08-28
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-10
Enclose unused components in DISABLE_DEPRECATED
hpnrep6
2021-07-07
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-07-04
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-07-02
Add compatibility with old mesh formats
reduz
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-04-30
Implement Particle Trails
reduz
2021-04-01
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Rémi Verschelde
2021-02-11
Improve resource load cache
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-25
Implement shadow meshes
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
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