index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
/
mesh.cpp
Age
Commit message (
Expand
)
Author
2021-04-01
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Rémi Verschelde
2021-02-11
Improve resource load cache
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-25
Implement shadow meshes
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-04
Rebind Mesh/ArrayMesh enums
Aaron Franke
2020-12-04
doc: Sync classref with current source
Rémi Verschelde
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-15
Allow renaming bones and blendshapes.
Lyuma
2020-10-05
glTF: Fix parsing image data with `mimeType` undefined
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-22
Add caching the lightmap unwrapping on import
JFonS
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
Fix various -Wmaybe-uninitialized (#37352).
Martin Liska
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-11
Merge pull request #36977 from lupoDharkael/decompose-copy
Rémi Verschelde
2020-03-11
Loop over faces in create_trimesh_shape()
lupoDharkael
2020-03-11
Mesh::convex_decompose: Remove unneeded vector copy
lupoDharkael
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Properly working instancing, and compatibility fixing for old meshes
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-01-31
Unexpose ARRAY_COMPRESS_BASE
clayjohn
2020-01-07
Fixes crash when using Mesh::create_outline and Mesh::create_convex_shape
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-11
Expose Mesh get_aabb
Aaron Franke
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-06-03
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
Rémi Verschelde
2019-04-10
Bundled VHACD library for convex decomposition.
Juan Linietsky
[next]