Age | Commit message (Expand) | Author |
2021-08-10 | Enclose unused components in DISABLE_DEPRECATED | hpnrep6 |
2021-07-07 | Options to clean/simplify convex hull generated from mesh | PouleyKetchoupp |
2021-07-04 | Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint | Hugo Locurcio |
2021-07-02 | Add compatibility with old mesh formats | reduz |
2021-06-30 | Deprecate ImmediateGeometry | reduz |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-03 | Assorted fixes to UV unwrapping and GPU lightmapper | jfons |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-01 | Merge pull request #42827 from lyuma/rename_bones_blendshapes | Rémi Verschelde |
2021-02-11 | Improve resource load cache | reduz |
2021-02-10 | Removed _change_notify | reduz |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-25 | Implement shadow meshes | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-16 | Reimplement skeletons and blend shapes | reduz |
2020-12-13 | Rework Mesh handling on scene importing. | reduz |
2020-12-04 | Rebind Mesh/ArrayMesh enums | Aaron Franke |
2020-12-04 | doc: Sync classref with current source | Rémi Verschelde |
2020-12-02 | Refactored Mesh internals and formats. | reduz |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-15 | Allow renaming bones and blendshapes. | Lyuma |
2020-10-05 | glTF: Fix parsing image data with `mimeType` undefined | Rémi Verschelde |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde |
2020-05-10 | Renamed plane's d to distance | Marcus Elg |
2020-04-22 | Add caching the lightmap unwrapping on import | JFonS |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-27 | Fix various -Wmaybe-uninitialized (#37352). | Martin Liska |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-11 | Merge pull request #36977 from lupoDharkael/decompose-copy | Rémi Verschelde |
2020-03-11 | Loop over faces in create_trimesh_shape() | lupoDharkael |
2020-03-11 | Mesh::convex_decompose: Remove unneeded vector copy | lupoDharkael |
2020-02-28 | Removed interactive loader, added proper thread loading. | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Properly working instancing, and compatibility fixing for old meshes | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |