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path: root/scene/resources/mesh.cpp
AgeCommit message (Expand)Author
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Bind missing ArrayMesh.ARRAY_MAXMarc Gilleron
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-23-Ability to set default import presets for typeJuan Linietsky
2017-07-14Moved binds of PRIMITIVE_* contants from ArrayMesh to MeshRalph Minderhoud
2017-06-22Properly exposed material types everywhere.Juan Linietsky
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-05-18GDScript bindings for various missing Mesh functions.Ferenc Arn
2017-04-26Revert " 3.0 recompute_aabb on add_surface"Ramesh Ravone
2017-04-26 3.0 recompute_aabb on add_surfaceRamesh Ravone
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-24fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-06-07Remove found dead codePedro J. Estébanez
2016-05-27Changed import workflowJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-02Bug FixesJuan Linietsky
2014-10-14ColladaJuan Linietsky
2014-05-14A bit of everything:Juan Linietsky
2014-05-04Lots of 3D improvements:Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky