Age | Commit message (Expand) | Author |
2018-11-19 | Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 | Juan Linietsky |
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky |
2018-10-01 | Fix various Clang 7 warnings about unused stuff | Rémi Verschelde |
2018-09-27 | Fix warnings about unused variables [-Wunused-variable] | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-10 | Merge pull request #21908 from JFonS/fix_18014 | Rémi Verschelde |
2018-09-09 | Clear cache after reimporting an ArrayMesh | JFonS |
2018-09-09 | Fix SoftBody gizmo slowness, add ConcaveShape wireframe | JFonS |
2018-08-27 | Bound get surface functions on mesh | Bastiaan Olij |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-21 | Fix arg name in docs, some copy-paste errors | Poommetee Ketson |
2018-07-28 | Added a method to find the index for a surface with a given name | Bastiaan Olij |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-23 | Implemented Soft body | AndreaCatania |
2018-05-14 | Fixed some warnings found with Cppcheck. | Michael Alexsander Silva Dias |
2018-04-27 | CSG Support for Godot! | Juan Linietsky |
2018-04-01 | Mesh: fix crash when creating mesh outline from QuadMesh | Poommetee Ketson |
2018-01-17 | Expose 'lightmap_unwrap' method to the scripting engine. | Saracen |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-17 | Fixes how transform is applied to geometry in UV unwrap | Juan Linietsky |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-09 | Fix build in ArrayMesh | Rémi Verschelde |
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky |
2017-11-17 | Fixed mesh importing when multiple materials are present | Daniel J. Ramirez |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky |
2017-11-12 | Update meshes when reimporting, | Daniel J. Ramirez |
2017-09-13 | Fix enums bindings | Maxim Sheronov |
2017-09-11 | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-27 | Bind missing ArrayMesh.ARRAY_MAX | Marc Gilleron |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-07-23 | -Ability to set default import presets for type | Juan Linietsky |
2017-07-14 | Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh | Ralph Minderhoud |
2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-05-18 | GDScript bindings for various missing Mesh functions. | Ferenc Arn |
2017-04-26 | Revert " 3.0 recompute_aabb on add_surface" | Ramesh Ravone |
2017-04-26 | 3.0 recompute_aabb on add_surface | Ramesh Ravone |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |