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path: root/scene/resources/mesh.cpp
AgeCommit message (Expand)Author
2018-09-09Fix SoftBody gizmo slowness, add ConcaveShape wireframeJFonS
2018-08-27Bound get surface functions on meshBastiaan Olij
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-21Fix arg name in docs, some copy-paste errorsPoommetee Ketson
2018-07-28Added a method to find the index for a surface with a given nameBastiaan Olij
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-23Implemented Soft bodyAndreaCatania
2018-05-14Fixed some warnings found with Cppcheck.Michael Alexsander Silva Dias
2018-04-27CSG Support for Godot!Juan Linietsky
2018-04-01Mesh: fix crash when creating mesh outline from QuadMeshPoommetee Ketson
2018-01-17Expose 'lightmap_unwrap' method to the scripting engine.Saracen
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-17Fixes how transform is applied to geometry in UV unwrapJuan Linietsky
2017-12-14-Add lightmapperJuan Linietsky
2017-12-09Fix build in ArrayMeshRémi Verschelde
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
2017-11-17Fixed mesh importing when multiple materials are presentDaniel J. Ramirez
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-11-12Update meshes when reimporting,Daniel J. Ramirez
2017-09-13Fix enums bindingsMaxim Sheronov
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Bind missing ArrayMesh.ARRAY_MAXMarc Gilleron
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-23-Ability to set default import presets for typeJuan Linietsky
2017-07-14Moved binds of PRIMITIVE_* contants from ArrayMesh to MeshRalph Minderhoud
2017-06-22Properly exposed material types everywhere.Juan Linietsky
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-05-18GDScript bindings for various missing Mesh functions.Ferenc Arn
2017-04-26Revert " 3.0 recompute_aabb on add_surface"Ramesh Ravone
2017-04-26 3.0 recompute_aabb on add_surfaceRamesh Ravone
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde