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path: root/scene/resources/mesh.cpp
AgeCommit message (Expand)Author
2022-11-30Simplify GDVIRTUAL_REQUIRED_CALL callskobewi
2022-11-25Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke
2022-11-10fix old mesh conversion offsetsnikitalita
2022-10-10SCons: Re-enable treating `#warning` as error with `werror`Rémi Verschelde
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-09-02Revert usage of typed array in `add_surface_from_arrays` parametersYuri Rubinsky
2022-09-01Change Array arguments to TypedArraykobewi
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-22Merge pull request #60309 from The-O-King/octRémi Verschelde
2022-08-20Clean up mesh include code and commentsAaron Franke
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn
2022-08-13Octahedral Normal/Tangent CompressionOmar El Sheikh
2022-07-19Add drag-and-drop support for materials in 3DSaracenOne
2022-06-22Add surface indices to TriangleMeshreduz
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-05-31Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`kleonc
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Merge pull request #60727 from aaronfranke/basis-axis-columnRémi Verschelde
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-04-28Implement placeholder assetsreduz
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-02-24Add sanity checks to lightmap unwrap texel sizejfons
2022-02-02Vectors: Use clear() and has().Anilforextra
2022-01-08Merge pull request #56330 from nikitalita/convert-old-octahedralRémi Verschelde
2022-01-08convert old octahedral compressed normals/tangentsnikitalita
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-21Added resource path to message about old mesh format conversionMarc Gilleron
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-10-12Replaced NULL with nullptrM. Huri
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-16Merge pull request #52681 from nekomatata/rename-rigid-bodyCamille Mohr-Daurat
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-09-14Clean convex hull decomposition codePouleyKetchoupp
2021-09-14Merge pull request #52266 from AndreaCatania/collRémi Verschelde
2021-09-108 uvs for glTF2, URI decode and Vertex Custom api.Lyuma
2021-09-08Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
2021-08-30Revert " Improve collision generation usability in the new 3D scene import wo...Juan Linietsky
2021-08-28Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
2021-08-10Enclose unused components in DISABLE_DEPRECATEDhpnrep6
2021-07-07Options to clean/simplify convex hull generated from meshPouleyKetchoupp
2021-07-04Allow using ORMMaterial3D by using BaseMaterial3D as a resource hintHugo Locurcio
2021-07-02Add compatibility with old mesh formatsreduz
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-04-30Implement Particle Trailsreduz
2021-04-01Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde