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path: root/scene/resources/mesh.cpp
AgeCommit message (Expand)Author
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-04-30Implement Particle Trailsreduz
2021-04-01Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde
2021-02-11Improve resource load cachereduz
2021-02-10Removed _change_notifyreduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-25Implement shadow meshesreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-13Rework Mesh handling on scene importing.reduz
2020-12-04Rebind Mesh/ArrayMesh enumsAaron Franke
2020-12-04doc: Sync classref with current sourceRémi Verschelde
2020-12-02Refactored Mesh internals and formats.reduz
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-15Allow renaming bones and blendshapes.Lyuma
2020-10-05glTF: Fix parsing image data with `mimeType` undefinedRémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-04-22Add caching the lightmap unwrapping on importJFonS
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-27Fix various -Wmaybe-uninitialized (#37352).Martin Liska
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-11Merge pull request #36977 from lupoDharkael/decompose-copyRémi Verschelde
2020-03-11Loop over faces in create_trimesh_shape()lupoDharkael
2020-03-11Mesh::convex_decompose: Remove unneeded vector copylupoDharkael
2020-02-28Removed interactive loader, added proper thread loading.Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-12doc: Sync classref with current sourceRémi Verschelde
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Properly working instancing, and compatibility fixing for old meshesJuan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-01-31Unexpose ARRAY_COMPRESS_BASEclayjohn
2020-01-07Fixes crash when using Mesh::create_outline and Mesh::create_convex_shapeHaoyu Qiu
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-11Expose Mesh get_aabbAaron Franke
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir