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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mesh.cpp
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Author
2021-12-21
Added resource path to message about old mesh format conversion
Marc Gilleron
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-16
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-14
Clean convex hull decomposition code
PouleyKetchoupp
2021-09-14
Merge pull request #52266 from AndreaCatania/coll
Rémi Verschelde
2021-09-10
8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-08
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-30
Revert " Improve collision generation usability in the new 3D scene import wo...
Juan Linietsky
2021-08-28
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-10
Enclose unused components in DISABLE_DEPRECATED
hpnrep6
2021-07-07
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-07-04
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-07-02
Add compatibility with old mesh formats
reduz
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-04-30
Implement Particle Trails
reduz
2021-04-01
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Rémi Verschelde
2021-02-11
Improve resource load cache
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-25
Implement shadow meshes
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-04
Rebind Mesh/ArrayMesh enums
Aaron Franke
2020-12-04
doc: Sync classref with current source
Rémi Verschelde
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-15
Allow renaming bones and blendshapes.
Lyuma
2020-10-05
glTF: Fix parsing image data with `mimeType` undefined
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-22
Add caching the lightmap unwrapping on import
JFonS
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
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