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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mesh.cpp
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Author
2018-04-27
CSG Support for Godot!
Juan Linietsky
2018-04-01
Mesh: fix crash when creating mesh outline from QuadMesh
Poommetee Ketson
2018-01-17
Expose 'lightmap_unwrap' method to the scripting engine.
Saracen
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Fixes how transform is applied to geometry in UV unwrap
Juan Linietsky
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-09
Fix build in ArrayMesh
Rémi Verschelde
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-11-17
Fixed mesh importing when multiple materials are present
Daniel J. Ramirez
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-14
Ability to update parts of an array, and set arrays as dynamic draw
Juan Linietsky
2017-11-12
Update meshes when reimporting,
Daniel J. Ramirez
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-11
Script access to formatted arrays and blend_arrays in meshes.
SaracenOne
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Bind missing ArrayMesh.ARRAY_MAX
Marc Gilleron
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-23
-Ability to set default import presets for type
Juan Linietsky
2017-07-14
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
Ralph Minderhoud
2017-06-22
Properly exposed material types everywhere.
Juan Linietsky
2017-06-16
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-05-18
GDScript bindings for various missing Mesh functions.
Ferenc Arn
2017-04-26
Revert " 3.0 recompute_aabb on add_surface"
Ramesh Ravone
2017-04-26
3.0 recompute_aabb on add_surface
Ramesh Ravone
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-12
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-24
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-06-07
Remove found dead code
Pedro J. Estébanez
2016-05-27
Changed import workflow
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
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