Age | Commit message (Expand) | Author |
---|---|---|
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde |
2016-06-07 | Remove found dead code | Pedro J. Estébanez |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-11-02 | Bug Fixes | Juan Linietsky |
2014-10-14 | Collada | Juan Linietsky |
2014-05-14 | A bit of everything: | Juan Linietsky |
2014-05-04 | Lots of 3D improvements: | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |