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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mesh.cpp
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Author
2018-10-01
Fix various Clang 7 warnings about unused stuff
Rémi Verschelde
2018-09-27
Fix warnings about unused variables [-Wunused-variable]
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-10
Merge pull request #21908 from JFonS/fix_18014
Rémi Verschelde
2018-09-09
Clear cache after reimporting an ArrayMesh
JFonS
2018-09-09
Fix SoftBody gizmo slowness, add ConcaveShape wireframe
JFonS
2018-08-27
Bound get surface functions on mesh
Bastiaan Olij
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-21
Fix arg name in docs, some copy-paste errors
Poommetee Ketson
2018-07-28
Added a method to find the index for a surface with a given name
Bastiaan Olij
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-23
Implemented Soft body
AndreaCatania
2018-05-14
Fixed some warnings found with Cppcheck.
Michael Alexsander Silva Dias
2018-04-27
CSG Support for Godot!
Juan Linietsky
2018-04-01
Mesh: fix crash when creating mesh outline from QuadMesh
Poommetee Ketson
2018-01-17
Expose 'lightmap_unwrap' method to the scripting engine.
Saracen
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Fixes how transform is applied to geometry in UV unwrap
Juan Linietsky
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-09
Fix build in ArrayMesh
Rémi Verschelde
2017-12-09
-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-11-17
Fixed mesh importing when multiple materials are present
Daniel J. Ramirez
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-14
Ability to update parts of an array, and set arrays as dynamic draw
Juan Linietsky
2017-11-12
Update meshes when reimporting,
Daniel J. Ramirez
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-11
Script access to formatted arrays and blend_arrays in meshes.
SaracenOne
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Bind missing ArrayMesh.ARRAY_MAX
Marc Gilleron
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-23
-Ability to set default import presets for type
Juan Linietsky
2017-07-14
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
Ralph Minderhoud
2017-06-22
Properly exposed material types everywhere.
Juan Linietsky
2017-06-16
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-05-18
GDScript bindings for various missing Mesh functions.
Ferenc Arn
2017-04-26
Revert " 3.0 recompute_aabb on add_surface"
Ramesh Ravone
2017-04-26
3.0 recompute_aabb on add_surface
Ramesh Ravone
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-12
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
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