summaryrefslogtreecommitdiff
path: root/scene/resources/mesh.cpp
AgeCommit message (Expand)Author
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-02-24Add sanity checks to lightmap unwrap texel sizejfons
2022-02-02Vectors: Use clear() and has().Anilforextra
2022-01-08Merge pull request #56330 from nikitalita/convert-old-octahedralRémi Verschelde
2022-01-08convert old octahedral compressed normals/tangentsnikitalita
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-21Added resource path to message about old mesh format conversionMarc Gilleron
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-10-12Replaced NULL with nullptrM. Huri
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-16Merge pull request #52681 from nekomatata/rename-rigid-bodyCamille Mohr-Daurat
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-09-14Clean convex hull decomposition codePouleyKetchoupp
2021-09-14Merge pull request #52266 from AndreaCatania/collRémi Verschelde
2021-09-108 uvs for glTF2, URI decode and Vertex Custom api.Lyuma
2021-09-08Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
2021-08-30Revert " Improve collision generation usability in the new 3D scene import wo...Juan Linietsky
2021-08-28Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
2021-08-10Enclose unused components in DISABLE_DEPRECATEDhpnrep6
2021-07-07Options to clean/simplify convex hull generated from meshPouleyKetchoupp
2021-07-04Allow using ORMMaterial3D by using BaseMaterial3D as a resource hintHugo Locurcio
2021-07-02Add compatibility with old mesh formatsreduz
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-04-30Implement Particle Trailsreduz
2021-04-01Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde
2021-02-11Improve resource load cachereduz
2021-02-10Removed _change_notifyreduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-25Implement shadow meshesreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-16Reimplement skeletons and blend shapesreduz
2020-12-13Rework Mesh handling on scene importing.reduz
2020-12-04Rebind Mesh/ArrayMesh enumsAaron Franke
2020-12-04doc: Sync classref with current sourceRémi Verschelde
2020-12-02Refactored Mesh internals and formats.reduz
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-15Allow renaming bones and blendshapes.Lyuma
2020-10-05glTF: Fix parsing image data with `mimeType` undefinedRémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky