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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mesh.cpp
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Author
2017-07-14
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
Ralph Minderhoud
2017-06-22
Properly exposed material types everywhere.
Juan Linietsky
2017-06-16
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-05-18
GDScript bindings for various missing Mesh functions.
Ferenc Arn
2017-04-26
Revert " 3.0 recompute_aabb on add_surface"
Ramesh Ravone
2017-04-26
3.0 recompute_aabb on add_surface
Ramesh Ravone
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-12
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-24
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-06-07
Remove found dead code
Pedro J. Estébanez
2016-05-27
Changed import workflow
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-05-04
Lots of 3D improvements:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky