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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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material.h
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Author
2021-02-14
Fix uninitialized `BaseMaterial3D::features` variable.
bruvzg
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-02
Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-20
Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-28
Merge pull request #35670 from clayjohn/material-flag-cache
Rémi Verschelde
2020-01-28
Add an extra bit to material flag cache
clayjohn
2020-01-26
doc: Complete documentation for VideoStreams
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-25
Fix bug where specularmode disabled is not cached
clayjohn
2019-11-17
Properly update texture when roughness/metallic set
clayjohn
2019-08-29
Merge pull request #30635 from KoBeWi/billbo_3dns
Rémi Verschelde
2019-08-28
Add a Billboard property for Sprite3D
Tomasz Chabora
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-21
Moved dirty material lists from static to lifetime controlled by main.
Ibrahn Sahir
2018-11-14
Ability to toggle flipping of tangent and binormal in depth parallax material...
Juan Linietsky
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-10-03
Fix some warnings raised by MSVC 2017
Rémi Verschelde
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-13
Set uniform default values in inspector
JFonS
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-22
Add distance based dithering to the default material.
Juan Linietsky
2018-07-26
Added keep scale flag to billboard materials
JFonS
2018-07-17
Add disable ambient light flag to shaders and materials
Alex Roman
2018-07-14
Visual Shaders are back.
Juan Linietsky
2018-06-21
Add render mode to ensure correct normals when using non-uniform scaling
JFonS
2018-03-29
Added flag on SpatialMaterial to disable shadows
JFonS
2018-02-21
Fix typos with codespell
luz.paz
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-06
-Fix particles with size==0, closes #13931
Juan Linietsky
2017-12-04
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
Juan Linietsky
2017-11-15
-Ability to choose operator for emission, closes #10441
Juan Linietsky
2017-10-23
Revert "Rename Schlick GGX to GGX."
Rémi Verschelde
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