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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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material.h
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Author
2023-02-26
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-01-31
[Sprite3D/Label3D] Expose alpha antialiasing properties.
bruvzg
2023-01-24
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ...
bruvzg
2023-01-23
Merge pull request #70377 from dsnopek/server-export-mk2
Rémi Verschelde
2023-01-23
Add "dedicated server" export mode which can strip unneeded visual resources
David Snopek
2023-01-21
Clean up shader parameter remap
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-09-21
Rename remaining "*_enable" to "*_enabled"
Micky
2022-09-16
Fix sorting of uniform items in the material properties
Yuri Rubinsky
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Merge pull request #60583 from reduz/placeholder-assets
Rémi Verschelde
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-28
Implement placeholder assets
reduz
2022-04-22
Implement Label3D node.
bruvzg
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-01-12
Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-04
Hide render_priority except when using SpatialMaterials
clayjohn
2021-09-21
Prevent shaders from generating code before the constructor finishes.
Tom Coxon
2021-07-07
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
Fix Command Queue Crash
reduz
2021-07-05
Fix Subsurface Scattering
reduz
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-04-30
Implement Particle Trails
reduz
2021-02-14
Fix uninitialized `BaseMaterial3D::features` variable.
bruvzg
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-02
Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-20
Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
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