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path: root/scene/resources/material.h
AgeCommit message (Expand)Author
2017-11-15-Ability to choose operator for emission, closes #10441Juan Linietsky
2017-10-23Revert "Rename Schlick GGX to GGX."Rémi Verschelde
2017-10-21Rename Schlick GGX to GGX.Ferenc Arn
2017-10-19Fix spatial shader conversion with textureHiroshi Ogawa
2017-10-01Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi...Juan Linietsky
2017-09-23Added light affect parameter to baked AOJuan Linietsky
2017-09-22Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky
2017-09-21Added proximity and distance fade to SpatialMaterialJuan Linietsky
2017-09-05hide next pass for material types that make it pointless, closes #10686Juan Linietsky
2017-09-03Added transmission shader parameter.Juan Linietsky
2017-09-02Made triplanar local space by default, world space optionally, closes #10159Juan Linietsky
2017-09-01Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky
2017-08-31Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheetRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-23Fix UV calculation for spritesheet in particlesMaxim Sheronov
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
2017-08-02-Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-08Some adjustments to toon material to make it more flexibleJuan Linietsky
2017-07-08Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky
2017-07-08-Added triplanar mapping modesJuan Linietsky
2017-06-28Reworked translation systemJuan Linietsky
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
2017-06-04Added depth texture support (using parallax) to default material.Juan Linietsky
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Add a metallic modeJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-02Subsurface scattering material param is now working!Juan Linietsky
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky
2016-10-29-Many many fixesJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2014-12-16New Code CompletionJuan Linietsky
2014-10-12Little BitsJuan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
2014-06-27Misc FixesJuan Linietsky
2014-05-29More 3D ImprovementsJuan Linietsky