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path: root/scene/resources/material.h
AgeCommit message (Expand)Author
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Merge pull request #60583 from reduz/placeholder-assetsRémi Verschelde
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-28Implement placeholder assetsreduz
2022-04-22Implement Label3D node.bruvzg
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-02-22Use Filament specular models and parametrizationclayjohn
2022-01-12Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-04Hide render_priority except when using SpatialMaterialsclayjohn
2021-09-21Prevent shaders from generating code before the constructor finishes.Tom Coxon
2021-07-07Merge pull request #50193 from reduz/fix-command-queue-crashRémi Verschelde
2021-07-07Fix Command Queue Crashreduz
2021-07-05Fix Subsurface Scatteringreduz
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-08Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky
2021-04-30Implement Particle Trailsreduz
2021-02-14Fix uninitialized `BaseMaterial3D::features` variable.bruvzg
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-06Added ability to visualize native shadersreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-11-02Alpha Hash and Alpha2Coverage ImplementationMarios Staikopoulos
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-04Re-implement subsurface scattering.Juan Linietsky
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-20Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-28Merge pull request #35670 from clayjohn/material-flag-cacheRémi Verschelde
2020-01-28Add an extra bit to material flag cacheclayjohn
2020-01-26doc: Complete documentation for VideoStreamsRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-25Fix bug where specularmode disabled is not cachedclayjohn
2019-11-17Properly update texture when roughness/metallic setclayjohn
2019-08-29Merge pull request #30635 from KoBeWi/billbo_3dnsRémi Verschelde
2019-08-28Add a Billboard property for Sprite3DTomasz Chabora
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-05-21Implement shadow to opacityBastiaan Olij
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-21Moved dirty material lists from static to lifetime controlled by main.Ibrahn Sahir
2018-11-14Ability to toggle flipping of tangent and binormal in depth parallax material...Juan Linietsky