Age | Commit message (Expand) | Author |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-02 | Add a metallic mode | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-02 | Subsurface scattering material param is now working! | Juan Linietsky |
2016-11-20 | Huge amount of improvement in the material system. Materials should be | Juan Linietsky |
2016-10-29 | -Many many fixes | Juan Linietsky |
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky |
2014-12-16 | New Code Completion | Juan Linietsky |
2014-10-12 | Little Bits | Juan Linietsky |
2014-10-03 | missing fils from yesterday comit. | Juan Linietsky |
2014-06-27 | Misc Fixes | Juan Linietsky |
2014-05-29 | More 3D Improvements | Juan Linietsky |
2014-05-24 | Making Godot Easier to Use.. | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |