Age | Commit message (Expand) | Author |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-10-04 | Hide render_priority except when using SpatialMaterials | clayjohn |
2021-09-21 | Prevent shaders from generating code before the constructor finishes. | Tom Coxon |
2021-07-07 | Merge pull request #50193 from reduz/fix-command-queue-crash | Rémi Verschelde |
2021-07-07 | Fix Command Queue Crash | reduz |
2021-07-05 | Fix Subsurface Scattering | reduz |
2021-06-30 | Deprecate ImmediateGeometry | reduz |
2021-06-08 | Removes deleted OrenNayar mode from shaders and materials | Yuri Roubinsky |
2021-04-30 | Implement Particle Trails | reduz |
2021-02-14 | Fix uninitialized `BaseMaterial3D::features` variable. | bruvzg |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-11-02 | Alpha Hash and Alpha2Coverage Implementation | Marios Staikopoulos |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-08 | Refactored shadowmapping. | Juan Linietsky |
2020-04-04 | Re-implement subsurface scattering. | Juan Linietsky |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez |
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-28 | Merge pull request #35670 from clayjohn/material-flag-cache | Rémi Verschelde |
2020-01-28 | Add an extra bit to material flag cache | clayjohn |
2020-01-26 | doc: Complete documentation for VideoStreams | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-11-25 | Fix bug where specularmode disabled is not cached | clayjohn |
2019-11-17 | Properly update texture when roughness/metallic set | clayjohn |
2019-08-29 | Merge pull request #30635 from KoBeWi/billbo_3dns | Rémi Verschelde |
2019-08-28 | Add a Billboard property for Sprite3D | Tomasz Chabora |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight |
2019-05-21 | Implement shadow to opacity | Bastiaan Olij |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-21 | Moved dirty material lists from static to lifetime controlled by main. | Ibrahn Sahir |
2018-11-14 | Ability to toggle flipping of tangent and binormal in depth parallax material... | Juan Linietsky |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-10-03 | Fix some warnings raised by MSVC 2017 | Rémi Verschelde |
2018-09-28 | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky |
2018-09-13 | Set uniform default values in inspector | JFonS |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-22 | Add distance based dithering to the default material. | Juan Linietsky |
2018-07-26 | Added keep scale flag to billboard materials | JFonS |
2018-07-17 | Add disable ambient light flag to shaders and materials | Alex Roman |
2018-07-14 | Visual Shaders are back. | Juan Linietsky |
2018-06-21 | Add render mode to ensure correct normals when using non-uniform scaling | JFonS |