summaryrefslogtreecommitdiff
path: root/scene/resources/material.h
AgeCommit message (Expand)Author
2020-02-20Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-28Merge pull request #35670 from clayjohn/material-flag-cacheRémi Verschelde
2020-01-28Add an extra bit to material flag cacheclayjohn
2020-01-26doc: Complete documentation for VideoStreamsRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-25Fix bug where specularmode disabled is not cachedclayjohn
2019-11-17Properly update texture when roughness/metallic setclayjohn
2019-08-29Merge pull request #30635 from KoBeWi/billbo_3dnsRémi Verschelde
2019-08-28Add a Billboard property for Sprite3DTomasz Chabora
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-05-21Implement shadow to opacityBastiaan Olij
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-21Moved dirty material lists from static to lifetime controlled by main.Ibrahn Sahir
2018-11-14Ability to toggle flipping of tangent and binormal in depth parallax material...Juan Linietsky
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-10-03Fix some warnings raised by MSVC 2017Rémi Verschelde
2018-09-28-Lightmap and lightmap capture support for GLES2Juan Linietsky
2018-09-13Set uniform default values in inspectorJFonS
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-22Add distance based dithering to the default material.Juan Linietsky
2018-07-26Added keep scale flag to billboard materialsJFonS
2018-07-17Add disable ambient light flag to shaders and materialsAlex Roman
2018-07-14Visual Shaders are back.Juan Linietsky
2018-06-21Add render mode to ensure correct normals when using non-uniform scalingJFonS
2018-03-29Added flag on SpatialMaterial to disable shadowsJFonS
2018-02-21Fix typos with codespellluz.paz
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-14-Add lightmapperJuan Linietsky
2017-12-06-Fix particles with size==0, closes #13931Juan Linietsky
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-11-15-Ability to choose operator for emission, closes #10441Juan Linietsky
2017-10-23Revert "Rename Schlick GGX to GGX."Rémi Verschelde
2017-10-21Rename Schlick GGX to GGX.Ferenc Arn
2017-10-19Fix spatial shader conversion with textureHiroshi Ogawa
2017-10-01Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi...Juan Linietsky
2017-09-23Added light affect parameter to baked AOJuan Linietsky
2017-09-22Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky
2017-09-21Added proximity and distance fade to SpatialMaterialJuan Linietsky
2017-09-05hide next pass for material types that make it pointless, closes #10686Juan Linietsky
2017-09-03Added transmission shader parameter.Juan Linietsky
2017-09-02Made triplanar local space by default, world space optionally, closes #10159Juan Linietsky
2017-09-01Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky
2017-08-31Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheetRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde